3D Game Workstation --Create professional-looking games and programs using an easy-to-use programming language, a fast 3D rendering engine, and modelling the best games using templates and tools!-- Project Begins: December 25, 2004 Project Halt-date: January 9, 2005 Why is this project halted in Jan of 2004? - Data Components Software Development works on separate projects, and our main project is Millennium OS, but since demand for the OS is increasing, there is little leeway for other projects. Why is this project being made? - Since a very in-demand game development kit (GDK) has a very advanced and professional 3D engine with a price, Data Components decided to challenge the programming skills by making a similar product to advance upon, without a price, and to be used for any purposes. What will the programming language be like? - We are deciding upon the programming language and whether it should be advanced or easy to program. We don't want to have an assembly-like language like this: add ax,150 mov ax,220 push cx,90 swap ax,cx WAY TOO ADVANCED!!! We want more of a programming language that is simple and easy to comprehend like this: Game.3DCube(x, y, width, height, color); Game.3DTexturedCube(x, y, width, height, texturefile, stretched, tiled); Game.3DSky(texturefile); Game.Run; We think this language is more descriptive and easier to comprehend, since it uses functions and objects.